Maddie and Shannon
March 29th, 2006 by rbanks

It took me a while, but I finally got a shot of Shannon and Maddie together. Spot the similarity around the eyes?

It took me a while, but I finally got a shot of Shannon and Maddie together. Spot the similarity around the eyes?
Mmmmm. Candy-like iPod cases. No hole for the bottom connector to reach through, though.
I like tin boxes as a container for my gadgets. I use an Altoids tin to keep my Optio safe, as originally demostrated by Pentax. And many others who picked up on that talking point.

I’ve just discovered Platial, which is a great personalized map creation site. Been looking for something this flexible for a while. I’ve started a map entitled “Buildings I’ve taken photos of”. All it has in it at the moment is a pointer to my photos of Steven Holl’s St. Ignatius Building in Seattle. But it’s a start.

Shannon and I watched Gattaca on DVD last night. We’d both seen it before, much closer to its 1997 release date, and enjoyed it enough to want to buy it and see it again. A second viewing, though, makes it seem a lot more prescient then it was back then. 9 years is a long time for a movie to stew. All the references to DNA profiling ring more true now that biometric passports, cloning and the testing of babies for gene defects are more of a reality. Very spooky, and it makes it an even better movie. 8/10

Thanks to Adam Machado for pointing to my hacked up iPod in a Moleskine on his blog Hackerati. Can’t wait to see what he comes up with with his own version!

I love this shot of Maddie that Shannon took. She’s getting so alert and smiling so much now.
Cute plastic figures explain the web development process. Why? Because cute sells. That’s why.

Ok, this street luge suit, which is covered in rollerblade wheels, is pretty whacked.
I’m playing ICO on the Playstation 2 at the moment. This game was originally released in 2001, but was an under-the-wire cult hit. Thanks to the popularity of Shadow of the Colossus, a recent hit by the same design team, Sony decided to re-release ICO and give it a second chance.
Glad they did. This game is beautiful and imaginitive and I highly recommend it. It takes place in a large stone prison, and your only goal is to escape, leading a girl called Yorda to safety too. The game is mostly made up of large 3D puzzles to solve, with very little violence, apart from the odd bashing of some cloud-like ghosts with a big stick. The interaction with Yorda is very elegantly executed, with you leading her by the hand, calling to her to follow you, persuading her to jump across chasms and so on. If you want a game that’s beautiful, creative and different I’d really recommend you give it a go. 9/10.
