Sketch book

Bill Buxton has been writing a book on sketching for quite a while and it’s finally hit the streets.

In case you haven’t hear of him he is famous for the creation of a lot of innovative ideas within the user interface community throughout his career. He’s also famous for his wit and way with words, perfectly summarizing amazing ideas with the pithiest of sentences. He’s a massive advocate for designers, and we’re lucky to both have him as a prinicpal researcher here at Microsoft, as well as a close friend of the team I’m part of in Cambridge. He’s very into the design process, particularly rapid idea generation through sketching and prototyping. This book summarizes his thoughts around this subject, garnered over many years.

I was lucky enough to get pages from my own sketch books included as examples. There are 8 or 10 pages in total at full size (compared to the Moleskine they were originally drawn in) and they’re near the middle of Bill’s book. They’re in there as an example of how designers hoard things in their sketch books, as well as develop and think through ideas that may or may not make it to the light of day. I’m happy and proud to see them in such a great book.

The book was design by Henry Hong-Yiu Cheung, who has an amazing background as a designer working with Bruce Mau as well as others. It’s thanks to Henry, really, that my sketch book made it in full size rather then reduced or cropped. Thanks, Henry, for wanting to reproduce the real books as closely as possible, and good to meet you last week at CHI.

Link to Sketching User Experiences: Getting the Design Right and the Right Design