Notes from Resonate 2015 Day 1 (sort of – lots of stuff had already happened but this is the official opening) in Belgrade, Serbia.
Opening presentations in the Kolarac main hall by Adam Magyar, Nicolas Nova and Jesper Kouthoofd.
- Interested in extending photography beyond the cropped frame, extending the image into time.
- Earlier work putting a flatbed scanner behind a lens (2006).
- Wipes out the background and just retains the motion/people as little points in time.
- Some lovely detail in close up like the movement of leaves in a tree that just looks like a horizontal blur.
- Everything looks like it’s going in the same direction because even objects heading in the wrong direction are flipped.
- Built a rig to scan a New York subway train at high speed as it passes (2009). Also Tokyo and Paris Metro.
- You get “portraits” of people as they prepare to disembark.
- High speed video from the train as it arrives in the station, slowed down by a factor of 60, so one second becomes one minute to see faces and parallax.
Nicolas Nova, HEAD Geneve, @nicholasnova
- Became interested in generative programming. E.g.:
- WITHIN (Benjamin Gattet)
- Afghan War Diary (Mathieu Cherubini) – as you die in Counterstrike a real death gets marked on Google Earth.
- GHOST WRITER (Traumawien and Bernhard Bauch) – publishing a book on Amazon based on mundane tweets.
- Buttons (Sascha Pohflepp) – exchanging pictures with a stranger who took a photo at the same moment as you.
- Every Face in the Americans: Faces from photographs by Robert Frank selected by iPhoto
- Two Headlines (Darius Kazemi) – Twitter bot merging two headlines.
- A media hybrid – mixing media
- A Ship Aground – James Bridle – the thip on top of the Queen Elizabeth Hall in London has a weather monitor on it that pushes a virtual version of the boat around on Google Maps.
- The Descriptive Camera – Matt Richardson – prints a description of the picture you’ve just taken. Uses Mechanical Turk.
- Comic Book by Fatima Al-Qadiri.
- Head of design and CEO.
- Started 2007. 28 “engineers” up from 4.
- Software, electronics, mechanical, design, sales, logistics, business.
- Try and do everything in house.
- Studio space built for flexibility. Cheap IKEA furniture.
- Started out as an arts collective, learning to build stuff for companies.
- Build lots of boxes in different sizes and colors.
- Try and break everything down into small pieces. Using the same workflow as games design (long projects). Programmers from EA implemented their task system.
- One board of tasks a week. Move from left to right. If you don’t manage your tasks you have to stand in front of board and “be ashamed”.
- Lots of machines (3D printers, vinyl etc) which they try and use in everything they do.
- Have their own warehouses. Love to see the whole chain, including sending stuff out, and getting broken things back.
First Teenage Engineering project – Absolut Choir
- Dynamically generated digital choir songs based on 14th century music.
- Creating their own product.
- Trying to put everything into it hat they loved when they were young. E.g. Portastudio, Roland, Boss pedals from 80s. Some Nintendo flavour.
- Worked a lot on user experience. Everything in real time. AMOLED display working at 60FPS.
- Missed making music on an instrument, using hands and fingers, rather than on a laptop.
- Using the display as a source of inspiration rather than information. Inspired by playing with video synthesizers.
- Displays done in Illustrator and then ported to display.
- All the screens are black with vector-like graphics on them. OLED only draws power when lit, so 30-40% battery life improvement using black.
- Developed own typeface, based just on single lines.
- Never trust software – all tools that draw lines are bad.
- PCB has a map of Manhattan on the back, to make it easier to locate a problem “in Lower Eastside”.
- Everything is part of the product – not just packaging, but trade shows, to make the communication as straight as possible.
- Invented own parts number system. TE001MM001A.
- Used a lot by HansZimmer in Interstellar. Beta tested by Beck.
- Has an accelerometer built in to allow physical control.
- Wireless speaker with a computer in it.
- A platform for music.
- Thinking about new music formats, like a mix of artificial music with recorded sound and synthesizers.
- Maybe songs from Op-1 could be published to all OD-11s with one press.
- Moving away from displays to physical interactions.
PO – Pocket Operator.
- Not beautiful, but amazing engineering.
- Goal to make a $49 synth. Hit $59. Criticism of price of OP-1.
- All the electronics under the display, which also acts as a speaker box for “instant fun” of being able to hear results straight away.
- Synth engine from OP-1. No samples.
- Started with the size of a shipping palette (800×1200), then figured out how to fit the most number of synths as possible on it (2400).
- Packaging – rip open from side, user manual printed on inside, tab is part of product. Trying to communicate that you should not be scared.
- Shipped 40k in two months.
- One month per machine. Helps to avoid overwork. Often first code is the best from programmers.
- Coming soon: PO-XA – Digital “singer” – voice synth.
- Coming soon: PO-XB – For composition.
- Small attempt at a live performance. Cable problems.
- Ends by throwing 10 Pocket Operators into the crowd.