Archive for the 'Art' Category

Design Expo 2010 Videos

August 1st, 2010 by rbanks

Videos have just been posted for the six student presentations from this year’s Microsoft Design Expo. This is an international competition we’ve run for a decade, inviting various design colleges to do projects to a brief that we set. They pick their best student team and send them to Redmond to present their work at the Faculty Summit.

This is the third year that I’ve been a coordinator for a school in the UK. The first two were with Dundee University, and because we try and mix up the schools regularly, this year I picked Central Saint Martins to participate. Slightly radically, we’ve been working with the Textile Futures course. This is an amazing department, combining technology with the craft of surfaces. Their work was really challenging and conceptual, and quite unlike anything that Microsoft employees tend to get exposed to. Well done to Natsai Chieza and Amy Congdon (from the team Social Pica) for inspiring the audience, and presenting so well. And well done to all the students on the course for some beautifully compelling work.

Here are the shots from our two crits (in March and May). They’re very random and anonymous, as was my photography, but compelling.

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Media Vintage

April 7th, 2010 by rbanks

Some lovely objects with history.

"Media Vintage is a series of interactive electronic textiles that contain memories. Alpha is a suitcase in which you can weave temporary secret messages in Morse code. Bravo is a tapestry that sings a song from long ago when your fingers read the embroidered Braille. Charlie is a trench-coat that reads fabric punchcards and tells you stories from an old man’s life."

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Media Vintage — V2_ Institute for the Unstable Media

Impact! @ the RCA

March 19th, 2010 by rbanks

Some quick notes from my visit to the Royal College of Art to see the Impact! exhibition. This presented a series of projects in which RCA-connected designers (linked primarily with the Design Interactions department) were put together with scientists working on projects funded by the EPSRC. The overarching goal, as with much of the work on Design Interactions students, is to draw attention to, and help the public imagine, the potential impact of new forms of science on our futures through the development of artefacts and stories that help us see forward.

In some cases, the projects seemed even more ambitious, namely to help further the actual science. There is a reflective thing going on here, of course, where this isn’t just about communicating outwards to the public. Much of the works looks inward, too, allowing scientists themselves to see the potential impact of their own work, enabling a deeper form of insight onto what it is they’re doing (for better or worst).

First, a gratuitous shot of my daughter enjoying the multi-media experience of Zoe Papadopoulou’s Nuclear Dialogues.

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Fabulous Fabbers, from David Benque, really caught my attention. David imagines a radical shifting in the way we acquire our “things” brought on by new fabrication technologies (such as 3D printing), new ecological imperatives, new forms of technological crafting and so on. In his project he imagine nomadic factories that, like the big top circus, travel from town to town producing and replicating a communities needs on demand.

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Pathogen Hunter by Susana Soares and Mikael Metthey. A beautiful and fictional set of tools for the budding microbe hunter.

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Revital Cohen’s Phantom Recorder. A device for catching the electrical echoes of phantom limbs (the feeling that a limb is still there after it has been lost).

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James Auger’s Happylife is exploring the use of thermal imaging technology as a security instrument that, through heat signatures of the body, can assess a person’s physiological state, and therefore potentially the subtle cues that might give away the mental state. Could imagery like this identify the guilty? This is a working system. As you stand in front of the camera (at the bottom-right of the first image) your face appears on the large screen, freezes for a few seconds, then the dials on the device in the second image start to turn. I like how James has left their meaning ambiguous. They’re not labelled. To some extent that speaks to the tension between the confidence we seem to have in technology by default, that it CAN do this sort of prediction accurately, and the reality that in the end we’re assigning deeply meaningful personal traits to the random changes in digits.

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The 5th Dimensional Camera from Jon Ardern and Anab Jain. As usual, Anab’s work is beautifully supported by storytelling. This is a fictional camera that “sees” into 50 parallel dimensions at once, through the “power” of quantum mechanics. The work tells the story of 3 test subjects who live with the camera, each of which use it in quite different ways. The subject in the second shot below points the camera at themselves, writing messages daily of what they’re feeling. This doesn’t feel unlike the sort of public naval-gazing that takes place on sights like Flickaday, except the audience in this case is the subject herself. The camera shows her, and a myriad of different messages, across all these parallel dimensions at the same moment. Each life and message is subtly or wholy different from the “original” as it corresponds to a different branch in space-time.

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Policing Genes by Thomas Thwaites. Thomas imagines a world that doesn’t seem at all implausible, even as it seems slightly ridiculous. Field trials for plants that are being genetically modified to produce vaccines are already taking place. This is the science that Thomas is focussed on. He assumes perfectly reasonably that, humans being humans, this is simply another technology ripe for hacking, and that suburbs the world over will soon be filled with little patches of English Country Gardens, hiding away narcotics and controlled pharmaceuticals in their greenery. Naturally, the Police will need a team of crack bees to sniff them out.

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Favourites of 2009

January 8th, 2010 by rbanks

I’ve added my 2009 Favourite Photos to my collection of Favourites on Flickr. Not a bad year. 42 shots, just like last year, and I’m pretty pleased with the quality and diversity. No night shots, though. I’d like to rectify that this year. I have it down on my list of things to do on 43 Things. I feel quite optimistic about my photography in 2010 now that I’ve bought my GF1.

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NOTEBOOK 98-3 « LEBBEUS WOODS

March 5th, 2009 by rbanks

Lebbeus Woods, the architect, has started a series of posts on his notebooks. It sounds like this was a practice he went through and “finished” at some point, before moving on to other ways of working. That’s a little disappointing and goes against what I see as a lifetime practice. Still, I guess that depends on what activity replaced this form of sketching. Probably another form of sketching.

I loved this quote:

“Notebooks are portable. They can be kept secret, or published. Technically, they are simple to make. Pen and paper. The hand, eye, and thought. Freed from any sort of burdensome apparatus, thought becomes more agile in confronting itself.”

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NOTEBOOK 98-3 « LEBBEUS WOODS

Hillu Liebelt

February 6th, 2009 by rbanks

I saw the textile work of Hillu Liebelt in the January issue of Crafts magazine, and really loved the installation pieces of textile heads on thin wire stands that she created.

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She has a show entitled “Delicate Matters” that’s just started in the UK at the Platform Gallery in Clitheroe in rural Lancashire if anyone is in the area. A little out of the way for me, unfortunately.

The Arm (letterpress)

January 21st, 2009 by rbanks

Lovely letterpress set on Flickr.

Thanks to I Love Typography for a great post which included this.

Hypercomics

January 15th, 2009 by rbanks

I enjoyed this “hypercomic” – a comic on an infinite canvas, by Daniel Merlin Goodbrey. Shown by Scott McCloud in his recent TED talk.

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Lebbeus Woods’ fantasy world

January 6th, 2009 by rbanks

Lebbeus Woods has started a series of fantasy entries on his blog, tied to his beautiful sketches. The first is about a city built into rocky crags, the City of Earth. His prose style reminds me of H.P. Lovecraft, for some reason, creating a slight atmosphere of foreboding, that I’m not sure was intended. Maybe this is because I imagine the city he’s describing as vacant, abandoned for some reason (the sketches seem to support this). Anyone who’s played Bioshock knows this feeling.

“The particularly mountainous region I first encountered was certainly inhospitable to building. Jagged, rocky ridges were separated by steep chasms rather than welcoming valleys. Yet many large structures had been built. Clinging to the cliff faces, or cut into them, or set into almost inaccessible promontories, the structures were built largely of concrete with much the same color as the rocks. Adorning them were more delicate armatures of iron that were rusty, in much the same manner as industrial buildings I knew well from my own country. From these aspects I reasoned that this was a mining community, one in which the people were primarily engaged in cutting and digging into the earth to extract its hidden mineral riches. As I was to learn, this reasoning was only partially correct.”

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City of Earth is followed by City of Fire.

“Here, in strata upon strata of volcanic rock, were spaces inhabited by a community of people engaged in some sort of industry. There were dwelling spaces, hollowed out from the dark earth masses. There were machines that captured an eerie form of light different from that far above. There were vast caverns in which I saw entangled, monumental forms that were like fragments of the lucid geometric volumes I had seen in the city above, but here broken into disparate parts and linked together by tendril-like passageways and conduits, creating a vast, indeterminate network, rather than a geometrically coherent form. All of this was revealed by an inner-earth glow, amid a constant, throbbing heat. It soon became clear that the harnessing of heat energy, as a source of motive power, I imagined, was the industry of this underground community.”

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Burgerman sketch

November 24th, 2008 by rbanks


Novelty Still Running High
Originally uploaded by Jon_Burgerman

I’m a big fan of Jon Burgerman’s work, so this slightly sped up video of him sketching shows the way he creates his characters, almost by accident it seems.