I’m really delighted to be able to announce that I’ve written a book, entitled The future of looking back and published by Microsoft Press, which deals with the topic of digital legacy, technology heirlooms and other themes close to my heart. It covers a lot of the work that we’ve been doing in Cambridge around memory, reminiscing and so on, as well as including a lot of references to research and design work that I’ve come across that points to new and interesting directions.
The book was announced on the 27th of September as part of Microsoft Research’s 20th Anniversary celebration, and is available for pre-order on Amazon, Barnes & Noble, and O’Reilly. I’m expecting it to be physically released in just a week (Amazon says the 4th of October).
The book is broken down into three broad parts (there’s a pretty extensive preview of the content on Amazon). First, in “Stuff and Sentimentality” I talk about the difference in nature of physical things versus digital things, and the impact that our transition from the world of real to the world of the virtual might have on the way we preserve and pass on our content. In “A Digital Life” I talk generally about lifespans, and key life events (including bereavement), focusing on the role that technology is starting to play in each, particularly with regard to the creation of personal and sentimental digital artefacts. Finally, in “New Sentimental Things” I speculate more on the future and trends in technology and the impact that new directions may have in the way we record, remember and reflect on our past.
My book is the launch title for “ The Microsoft Research Series”, newly announced by Microsoft Press, which kicks off a regular release cycle of books that will focus on making the work of the Microsoft Research Division more accessible. You can read more about the series, as well as a Q&A with me on some of the topics in my book, up on the announcement page for Microsoft Press.
A massive thanks to Devon Musgrave at Microsoft Press for pushing me to write this title, as well as to colleagues and family for their support and encouragement.
A lot of the written material that we produce in the research team that I’m a part of is directed very much at an academic audience. Through conferences like CHI and CSCW we build on the research work of others and find out about new efforts going on in our domain of human-computer interaction. That’s as it should be for research.
We’ve been trying to think of some ways to make our work more accessible, though. Partially this is because the busy people who work for Microsoft in the US, building products that we want to help influence, don’t have a great deal of time to read a 10 page academic treatise. They need something a little more…succinct, and to the point. In addition to a focus on Microsoft, we think the subject of our research work is generally and genuinely interesting to a broad audience. We deal with the way people live their lives, and try and gain some understanding of the appropriate way in which technology should play a part. We look for the “human values” that motivate people, particularly in their personal relationships and in the places in which they spend time, then we ask how technology can enhance, rather than undermine, them.
So as part of this effort to make our work more approachable we’ve started a magazine called “Things we’ve learnt about…”, which will focus on succinctly summarizing what we’ve learnt around a particular theme, to provide simple insights into how we think people tick. You can download read about, and download the magazine from our site at:
Feel free to print it any way you want, if you want a hard copy. We’ve also made the magazine available through MagCloud, which is another alternative for getting a printed version. They can do a great, glossy print on demand version for you at cost.
The first issue deals with human-to-human communication. We’ve tried to wrap up over 5 years of research and design work in this area to talk about why people communicate. A lot of the focus on communication technologies is on the substance of the message – getting some “data” if you like, from person A to person B. A lot of this issue of the magazine deals with the reasons and methods through which people communicate that have little to do with the message. Sometimes people send message to remind other people that they care about them, for example. The content of the message matters less than the fact that the sender thought about sending it. The magazine is full of little insights like that, that are about the subtle underpinnings that make communication important.
Anyway, hope you like it. Let us know what you think in the comments below. And look for future issues on different themes.
It’s not common for a team at Microsoft Research, a division involved in the academic exploration of all things computer science-like, to have much of a connection to the discipline of design. There are quite a few teams in addition to mine that have designers in them, though, and who take design practice seriously as part of the process of developing and exploring ideas.
So it’s great to get a little recognition from the design community, rather than from the academic one. I’m pleased to say that the Technology Heirlooms work that we’re doing in Cambridge, and which I’ve talked about a lot on this site, just got itself a prestigious design award.
I’ve posted a couple of videos of the Digital Slide Viewer and the Backup Box prototypes that are described in my earlier entry entitled Some Technology Heirlooms. I hope to make one for Timecard as soon as we get them back from out “volunteers”.
[UPDATE 9th Dec. 2010 – Just added the Timecard video]
I’ve mentioned fleetingly in the past the work we’re doing in Cambridge around Technology Heirlooms. Mostly I’ve pointed to the odd paper or presentation that we’ve published. Thank you if you’ve had the patience to either read or watch what I’ve referenced. I’m going to stretch your patience further though, since I thought it might be interesting to drill down a little into this area of research to give it some context.
Firstly I’ll try to describe more generally some of our thoughts and ideas about technology in the long term. Then I’ll try and describe more specifically what we mean by a technology heirloom.
Technology + Time
This idea of thinking about technology over extended lengths of time is a primary motivator for us. It seems quite striking how our relationship with technological objects and digital “things” has become quite fleeting. I no longer expect to buy a phone or an mp3 player and keep it more than a few years. I’ve become used to the idea that something better is just around the corner and I’m quite prepared to abandon what I have now to get it. This seems a little odd.
There’s a Green imperative here, of course, as there seems to be in pretty much everything we do now. It seems unsustainable to continue throwing these physical items into landfills, and we either need to change that habit, or find a way of making the cycle less onerous. In Cambridge we’re interested in this ethical dimension, of course, but more broadly we really seek to understand what it means to have an attachment with our things that extends beyond such short periods of time. There are items that we keep and treasure in our homes already, but these tend not to be technological, beyond the odd collection of ancient video games that a few individuals don’t seem to be able to part with. Why do we keep some things, and not others?
The Role of Objects in Our Lives
We’re trying to think about this more broadly because our relationship to the things we keep matters not only for physical items, but, we assume, also for the megabytes of data that we’re creating. It is common, for example, to keep and display printed photos in our home. They act as touchstones for us to people and events in our past. They tell visitors to our homes something about us through the choices we make of their content, where they are placed and the prominence they are given. And because these items are physical, their condition tells us something too. They acquire a patina of their own that tell us stories of use. Fingerprints on glass show that attention was paid to them. Nicks and scratches on the frame show how well they were taken care of.
So these items help us remember; tell others something about us through our environment; and tell their own story of use as objects. Is this true of the new digital things in our lives? Is this true, for example, for the thousands of digital photos that many of us are now taking every year? To some extent it may be too early to tell. Our relationship to digital content is still a relatively new one. So part of the work we’re doing in Cambridge is to extrapolate out to try and anticipate how our relationship with digital things will change once we ever get used to having them around over the long term.
As a designer, this is a tough space to design for. It’s impossible to predict what items a person will keep and put on display in their home. How can we know what’s likely to be precious to them? An object that seems worthless to one person may be charged with sentiment for another.
The Role of Objects Beyond our Lives
This question of the role of sentiment extends past our own lifetimes, just as the objects themselves are likely to outlive us. What happens to them at the end of our lives? Just as our physical things live on past us, sometimes becoming a part of the lives of our offspring, other family or friends, this will surely be true of our digital items.
The process through which objects are passed on through the generations is complex. Sometimes when we receive things from the deceased it’s through an act that was deliberate and thought out. They intended us to get an item. Sometimes, though, it’s entirely accidental. We may receive heirlooms from them simply through the process of their homes and lives being disassembled.
Sometimes the things that we inherit are welcome, and we’re happy to have them and integrate them into our own lives. We might even put them on display in our own homes. Other times we’re not so happy, and they seem incongruous with the ways in which we live. Maybe we don’t find them attractive, or they’re not very meaningful. Often, even though they are not things we would have chosen to own, they come with a sense of obligation that doesn’t allow us to part with them. We’d rather keep them in a box in the basement than dishonour the memory of the deceased by discarding them. In some senses they are burdensome.
Predicting which heirlooms we might actually feel sentimental about is a challenge. Our parents may THINK that they can predict what we would like to inherit, for example, but often the reality is different. The memories of our own childhood can be quite different from theirs, and therefore the artefacts we feel sentimental about can also be different.
Technology Heirlooms
So the role that inherited items play in the recipients life is complex, as is the job of planning to pass on your own items. We hope, though, to understand something about how this happens in everyday life, and from that learn how this might apply to digital things too.
Beyond that, we also hope to be able to design for heirloom-ness. We’re not saying that we can design heirlooms. As I mentioned, I don’t think we can predict what may or may not be sentimental to any individual. But what we might be able to do is design objects and experiences that help mediate digital content or technological objects in a way that softens their edges, makes content more accessible and so on. This is what we mean by a technology heirloom.
Timecard, which we’ve shown publicly a few times in the last 6 months, is an early example of this. It’s a service coupled with an appliance. The service component lets you create timelines around someone’s life. You might, for example, create a timeline of your baby’s development, or, in my case, my grandfather’s life. Once the timeline is created the content is displayed in a dynamic digital photo frame that you have around you in your home. These kinds of devices allow you to reflect on someone’s life, and also create experiences that have great sentimental value to a family as a record of their history. I’d hope that the Timecard I’ve created of my Grandfather, for example, would be something that my daughter might want. This isn’t unlike the role that photo albums can take. Timecard is just exploiting the advantages of digital media in creating something expressive and dynamic.
Follow Up Themes
So that’s the basis of what we’re interested in. Over the next few months I’ll drill down into a few specific topics mentioned above, describing some different sources of academic research and online inspiration, and some example design ideas. Topics I’m hoping to cover may include:
- Obligations and honouring. What it means to look after objects that have been handed down to you. What sense of obligation do people feel in taking care of them. What rituals and practices do people undertake to honour, and through this better understand people who’ve past on.
- New types of things to keep. Digital photos have a clear analogue equivalent, but many of our technological creations do not. What new kinds of items might we be passing on through the generations in the future? How might we be doing this? What value do they bring? These might include, for example, digital life logs captured by new recording devices, or the output of new technologies for capturing a sense of place.
- Object qualities. Setting aside the sentimental value of an heirlooms, what are some of the qualities of objects that people like to keep? These might include materials that age well, forms that are compelling and so on.
- Connections to memory. How do people use heirlooms to tell stories of experiences and moments that they remember? How do heirlooms change as mediators of memory as they get passed on not just through one generation but successive generations that may not have memories of the originator of their own.
There’s a lot of literature in this area, particularly in the social sciences. I won’t go into those here. But here are a few references to some sources that we’ve helped author ourselves, and a couple we haven’t:
A lot of this focussed on the Family Archive, designed as a piece of furniture into which a family could store their shared digital media, as well as shots of physical things, for reminiscing and story telling. It’s an interesting piece of work, with an expressive user interface based on the metaphor of boxes and basements.
Here’s another video from Microsoft’s TechFest, showing the "Family Archive" digital scrapbook mentioned in today’s story. (Yesterday I posted this video of the "pinch" control that’s also mentioned.)
Here researcher David Kirk demonstrates the prototype touch-screen photo handling system, then adds a pair of souvenir clogs to the collection:
There’s some decent shots of our work up on the Microsoft Techfest site, actually. These include photos of the Family Archive interface, Timecard (which I was demoing) as well as Wayve and CellFrame (both shown off be Sian Lindley). There’s also a video of Richard Harper showing off SPIBS, Wayve and CellFrame (embedded below).
Another great bit of coverage done my Microsoft, actually, was this write up by Rob Knies, who was live-blogging the whole event. You can see more at his "Techfest Live!” blog. Rob goes into quite a bit of detail about Family Archive, Timecard, CellFrame and Wayve. Here’s a quote from me in the article, attempting to tie Family Archive and Timecard together thematically:
"This general theme we’re interested in," he says, "we’re calling technology heirlooms. It’s about just looking at technology generally and saying: ‘What about 30 years’ time? Where will this be? Who will care about it? What will people want to do with it?’"
CNET managed to drop in a shot of Stuart Taylor demoing SPIBS as part of this article, although the article itself doesn’t mention SPIBS. On this page there’s more detail about the shot, though. Now that I look closer, I’m actually in the back of that shot, pointing abstractly.
This Network World article by Nancy Gohring has a pretty thorough description of Dave demoing Family Archive, including some details of the deployment that we did over the summer. There’s also a good paragraph about Timecard, in which Nancy clearly got the concept that it could be a device for either representing the past as a form of memorial OR recording online activity as a form of future heirloom.
Although this TechRadar article by Mike Harris has a title that’s primarily about Photosynth, it also talks in some depth about TimeCard, which was demoed to Mike by Richard Harper. I like Richard’s quote, which is a pretty great summary of the concept.
"The Timecard project provocatively aims to consider the development of technologies that are not built for planned obsolescence, but are built specifically to last and to outlive their owners," says researcher Richard Harper. "Timecard is a device and a service that can create timeline-style records of a person, similar to a ‘baby book,’ but extending throughout life."
This Associated Press article by Jessica Mintz covers Family Archive (also shown in shots 4 and 6), too, and cryptically mentions two other projects that we did, which I’m assuming are Timecard and DION.
“The Cambridge group also showed off a program to help archive digital ephemera, from photos to Twitter messages, along a timeline, and one that "hand-delivers" saved messages and reminders when people with linked Bluetooth phones stand in close proximity.”
Daniel Nicholas at eNews 2.0 also mentions the Family Archive in passing in this short article.
More pragmatic Microsoft in Cambridge, UK researchers working on digital adaptation of the family album (TimeCard). Applications are still a bit blurry, but the idea is to organize and store digitally memories, events and other stories of family.
On the picture below its achievement in the form of a digital registry based on a timephased wire. TimeCard is only one of the bricks of a more comprehensive research project on sharing information within the family.
Dave Kirk and I submitted a position paper entitled On the Design of Technology Heirlooms (PDF), which Dave presented on the Friday, discussing some of the early thinking and planning that we’re doing generally around the theme of how technology objects (software and hardware) are bequeathed across the generations. It’s an attempt to think a little more long term about the life span of technology, partially for sustainability reasons (“how do we design objects that people will want to keep, and are therefore discarded less?”), partially for pragmatic reasons (“what will happen when I inherit my parents digital photo collection – where will I keep it, how will I take care of it?”) and partially because this feels like a generally unexplored space, from a design perspective (plenty of anthropological and sociological research, I know).
It’s a huge and sprawling area that we’re only just starting to get our teeth into.
Dave presents the paper.
Abi tackles memory
Bill shows Goldsmith’s work
Jonathan takes a shot at the mundane
More shots of the workshop are available here (all taken by Haliyana Khalid).
I did my undergraduate degree in Industrial Design at Brunel University in West London. I call it a jack-of-all-trades in which we did masses of hands-on as well as theoretical work. In the workshops we did welding, sand casting, jewellery, plastics, woodworking, metal work. In our electronics labs we designed and built our own PCBs, programming them in Assembly language through old BBC B computers. We learnt how to do product renderings with markers, and engineering drawings using Autocad.
Once I got my serious day job in the software industry I dropped most of that. It’s fair to say I’ve spent my last 12 years with a mouse as my only tool. But I’ve found myself getting my hands dirty, dusting off some of those old shop skills, since I started working here in Cambridge. Judging by this New York Times article I’m not the only one loving the energy and satisfaction that you get from building physical things, and how that feeds back positively into the way you think about virtual things.
I’m pleased to say that I found my lost Swiss army knife. It was on top of a kitchen cabinet in our demo area, where I’d been installing a prototype about a month ago. I also found a pair of plyers up there, which I’d been using at the time. Bonus.
It has “Microsoft MVP” written on the side of it and was a gift from my wife. It has huge sentimental and practical value.
Since I moved to Microsoft Research a year ago I’ve found my design focus returning to its roots. I studied Industrial Design as an undergrad before abandoning all things physical to do Interaction Design at the Royal College of Art. I spent 10 years+ working on hardcore software products like Microsoft Office and Windows. Now I’m on a team that focuses on the design of things, of objects in the environment. And it’s a dream getting back to imagining, sketching and building those objects.
We have a laser cutter in our hardware lab. The lab is full of electronic gizmos and gadgets, as well as a good stock of glue and double sided tape. But it’s the laser cutter that is the sweetest gadget of all. I use it to cut up acrylic and balsa wood, mostly. Balsa wood, particularly, is great to work with. It’s lightweight, and chars black along the edges that the laser slices through like butter. But it glues together solidly, letting me quickly create boxes for things.
The swiss army knife has represented this return to hardware-dom for me. Using the blade to chip away at wood. The pliers to push nails in or even pull them out when I screw up. The tiny screwdrivers to dismantle bits of electronics.
So if you see it let me know. It’s just like the one in the picture above, only all the tools probably won’t be open at once.