Today we lost the beautiful European oak floorboards from downstairs. Each was torn up, then the panels and styrene were taken out to leave just the sub floor. All the nails holding the floorboards down seemed to have reacted to the water from the Thames, producing a black residue.
We’ve spent the last few days dealing with the slow approach of a swelling Thames river. Now we’re in a hotel, having evacuated ourselves this morning. I suspect by now that water will have reached our hallway, our kitchen, our living room and the rest of our ground floor. I’m glad we’re safe, warm and together, though.
2013 Maplecrest Christmas, a set on Flickr.
Just got back from another festive Christmas in Neosho, MO. Here are some shots.
Continuing my notes from the recent Research Through Design conference in Newcastle [see opening keynote]. This is the first of the sessions I attended on Day 1. Each session was held in a small room that sat about 30 people, all around a large conference table, and featured talks by 3 or 4 of the participants who had each submitted some kind of artefact to the event. Each artefact was presented, then plenty of time was left for discussion amongst the presenters and audience, not that it felt like there was a division between the two. Each session was tied thematically, with the following talks all being connected through the “Doing” of design research.
Below are my notes from day 1 of this event, featuring biological/architectural work, code, craft and paper electronics.
I’m at the very excellent Research Through Design conference up in Newcastle. Unlike many of the events I go to, this one is very focussed on the things that people design. All the speakers have had to submit an object, which they are then talking about during the sessions during the day. There have been some beautiful objects, and some great discussion.
I’m dumping my notes from the event here with very little expansion. I hope they may be useful to someone, but I suspect actually that they will be quite opaque to everyone but me. Ah well.
Day one opened with a great keynote by Rachel Wingfield from Loop.pH. She showed a LOT of cool stuff. I’ll try and cover the best of it below.
We have a new issue of the “Things We’ve Learnt About…” magazine, a regular publication we release each issue of which summarizes the research work of the Socio-Digital Systems team around a particular theme. This one is all about “Search & Web Use” and has been primarily authored by Richard Harper and Sian Lindley, with a LOT of hard work by Nick Duffield, who did all the design work on it.
The digital version is available for free, or you can buy a printed version if you want (they’re really nicely printed, but done print-on-demand so are a little pricey – we don’t make any money from them).
This issue is a summary of the SDS “Beyond Search” theme, focussing on Sian’s “5 Web Modes”, and showcasing various projects that have come out of the work, including Seeds, Cards and our work with Aalto University on “Domesticating Search”. I’m pretty proud of this magazine series, and this is another great issue for us to give out both internally and externally, to showcase what we do.
As a reminder, there are now three issues of the magazine, on Communication, Memory and Search. All of them are available from the here.
I’m at the SXSW Interactive festival in Austin Texas for a few days. It’s a huge event made up of talks, workshops, films and lots of other stuff to see. I’m going to a number of the talks, and I thought I’d try and post some of my notes online here.
The first of these is the opening keynote, given Bre Pettis, the founder of MakerBot, which produces a cheap 3D printer, and of Thingverse, an online forum for sharing 3D models that can be printed out with these kinds of printers.
Questions for Bre were posted to Twitter under #AskPettis.
To be honest, other than describing 3D printing as “The Next Industrial Revolution” and saying that “Creativity is now accessible in the world of things”, Bre’s talk was a little shallow and vision-free. He didn’t really paint a big picture of the changes that 3D printing will bring to society, commerce etc, but instead showed lots of little examples of things that people had made, mostly with the MakerBot printer.
FWIW, he was wearing a jacket by Sruli Recht, produced using 3D printing and laser cut wood. It reminded me an awful lot of the wooden textile produced by Elise Strozyk at Central St. Martin’s in 2009. I’m not sure which part of this, if any, was 3D printed.
Here are a bunch of the examples Bre gave of things made with Makerbot:
- Customizer by MakerBot allows you to print your own Nokia Lumia 820 phone case.
- A 3D printed adapter for connecting Lego Duplo bricks to wooden train sets.
- He noted that 7 of the top 10 architecture firms use MakerBots. Not sure if this is US only. Or what “top” means in this context.
- NASA:JPL are prototyping parts for Mars Rovers using MakerBots.
- Thomas Lipoma’s prototype for studying Sleep Apnea was created using Makerbot.
- Robohand, a collaboration between Ivan Owen and Richard Van As, is a 3D printed robotic hand for a 5 year old boy born with one missing hand.
- Kacie Hultgren uses a 3D printer for theatre set design
Markerbots are starting to show up in schools (there’s an interesting thread at SXSW about how kids are embracing digital creativity – drawing, coding, electronics etc., despite the feeling that school curricula fail to keep up with the times).
Other examples include someone who created the part to fix an espresso machine, a guy who created shoe inserts to make his daughter tall enough to go on some fairground rides, and another person who replaced expensive piano parts with 3D printed version.
Bre presented a prototype of the “MakerBot Digitizer” for the first time. This is basically a rotating platform that uses two lasers and webcam to scan 3D parts so that they can be reproduced using the printer. Bre described this process as "…like when Flynne gets scanned into Tron", and a way of “building out a "3D ecosystem". He admitted that the technology has been around for 25 years, but requires a lot of post-processing, the implication being that the secret sauce for the Digitizer is the software, which must make it easier to create closed meshes that can actually be printed.
Bre also mentioned the MakerBot partnership with Autocad. In the “Create” tent at SXSW they are teaching people to use Autocads “123D Creature” iPad app to make monsters, then printing them out on the spot using a row of Makerbots.