Teaching maths with a fantasy game and emotion sensing bracelet [#learning]

PC math game responds to kids’ emotions as they learn
"Targeting children aged 6 through 11, SMARTeacher’s Prodigy game software for PCs and Macs uses an immersive approach and a wizard fantasy world to teach kids more than 200 math skills spanning grades one through five. Aligned with Ontario’s Math Curriculum and the Common Core State Standards, Prodigy has been found to improve kids’ skill proficiency by 15 percent and to increase the number of kids who “like” or “love” math by 24 percent, the company says. What’s particularly compelling about the game, however, is SMARTeacher’s wireless emotion-sensing bracelet, due in early 2013, that uses lie-detector technology to recognize kids’ emotions. So, for example, if a child is beginning to feel frustrated, the game might offer a hint in response; if he or she is feeling bored, it will step up the difficulty level. Results-driven reporting is also available to help parents and teachers keep tabs on kids’ progress."
image
via Springwise

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