Drinking games

December 5th, 2007 by rbanks

Intelligent coasters create new wave of drinking games
“Reportedly, the gizmos can be programmed to understand when a drink is on it and when a refill is needed, theoretically enabling a bartender or server to be alerted of one’s drink status without even going over to check. Additionally, a set of coasters can be used to replicate a memory game much like “Simon,” which could undoubtedly create a room full of laughs in the right circumstances.”
image 
Engadget


0 Responses to “Drinking games”

Feed for this Entry Trackback Address
  1. No Comments

Leave a Reply

XHTML: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>