Peer-to-peer hosting of virtual worlds
April 23rd, 2008 by rbanks
Peer-to-Peer Virtual Worlds
“NICTA’s system incorporates peer-to-peer networks, which help reduce the load of sudden crowds by getting bandwidth and processing resources from each new user who makes a demand on the network. Santosh Kulkarni, a senior researcher in the network information processing group at NICTA, says that the peer-to-peer networks will also reduce the cost of infrastructure for companies who use it in their virtual worlds, since the system allows more users to sign up for a world, without requiring the company to support them with more servers.”
Technology Review